Back in the fricken game!

For those you arrived after I transferred my blog, losing all of my documented progress.. welcome!

So, previously, I was creating Osinia using Godot and successfully deploying and running the game on Steam Deck, ipad, iphone, Android Pad, MacOS, and Windows. Godot really makes it simple.

However, somethings have changed since then. Google has decided to kick developers out of their program unless they pay (again) another dev fee. There is a yearly fee for deploying Apple games/apps (always been there though). And there is the steam deck, which is pretty cool, I must say.

However, since I -am- retiring eventually, my soon/future income will be cut drastically (those retirement checks are small). So even affording the $100/yr for apple publishing could be a bit of a pain. In short, I was spreading myself across multiple platforms with little progress to show.

So… now that I am back to this project, I am narrowing down the scope to start with Windows only (to start..), and 64bit. I have all the tools, libraries art/music/sfx assets I need at the moment. So this shouldn’t be too slow.

In short, consider this a reboot as of today. Yay (re) First Post!

Some rearranging...

Had to move some stuff around, lost my content, unfortunately. That is okay as much progress wasn’t shown. I am working on a “lighter” game while mapping this one out some more.

[www.terrammo.com ](Terra MMO)