Yay to Infrastructure work as needed.

Infrastructure in this case, meaning software infrastructure. Tying in TGUI with SFML. Creating a duplicable Audio bus and an Audio manager with sounds and music pooling. Wrapping around the tgui button to create a reusable button class with the “wonderful” click sound.

I am using the generic black theme at the moment. Will modify it eventually. Added ability to load multiple themes so that there can be one theme per Element or players can create their own themes to share if they like.

Any how, that is how my development is going. If the system isn’t created yet, I have to create it. Typical software development, I suppose. Next on my list are… Credits window, Options window, networking system via Riptide, which leads to Sql Server (or mySql) fleshing out and game server (re) creation. Then finally character management (creation, deletion). That will be a doozy as it’ll require a sprite system and naming checks, and attributes and skills etc, etc. Then finally the starting island which means scrolling maps, so a tile system. After all of that, npcs, mobs, quests.. the list goes on and almost everything requires some infrastructure work.. ah, a particle system, spells, weather, lights…

Is it confession time?

So… I seem to be working back and forth on this game (my ultimate, end all, be all MMO) and Terra MMO (my, keep the technology small and fast). So, you will see me hop back and forth from this project and the other. Both game dev blogs have links to each other. My Discord profile has links to both and my personal blog. So… I guess this will be the way it is!

Back in the fricken game!

For those you arrived after I transferred my blog, losing all of my documented progress.. welcome!

So, previously, I was creating Osinia using Godot and successfully deploying and running the game on Steam Deck, ipad, iphone, Android Pad, MacOS, and Windows. Godot really makes it simple.

However, somethings have changed since then. Google has decided to kick developers out of their program unless they pay (again) another dev fee. There is a yearly fee for deploying Apple games/apps (always been there though). And there is the steam deck, which is pretty cool, I must say.

However, since I -am- retiring eventually, my soon/future income will be cut drastically (those retirement checks are small). So even affording the $100/yr for apple publishing could be a bit of a pain. In short, I was spreading myself across multiple platforms with little progress to show.

So… now that I am back to this project, I am narrowing down the scope to start with Windows only (to start..), and 64bit. I have all the tools, libraries art/music/sfx assets I need at the moment. So this shouldn’t be too slow.

In short, consider this a reboot as of today. Yay (re) First Post!

Some rearranging...

Had to move some stuff around, lost my content, unfortunately. That is okay as much progress wasn’t shown. I am working on a “lighter” game while mapping this one out some more.

[www.terrammo.com ](Terra MMO)